![]() Another item is that it will not lock onto glide slope many times when doing an ils landing. Sometimes it will hold but mostly it gradually changes. Some issues I have with this aircraft is once you set speed and altitude it has a tendency for speed to drift up or down thus altitude does same. The aircraft itself is much faster and control panel is different. What's New in Version 1.0.2 See changelogįirst time to fly f35a (a couple of weeks) in x plane 11 much different experience from fsx. I’ll try to add more details and functionality over time, however as it stands, it is a pleasure to fly around. ![]() Hopefully you enjoy the plane- it was a great learning process to make and test fly. I’ve designed and tested this with X-plane 11.05. My control sensitivities are as follows: 0% stability augmentation for pitch, roll and yaw, and a control response rate of 83% for pitch, roll and yaw. ![]() It can be landed ~150 knots pleasantly, and one can hold the nose high after touchdown to aerodynamically brake as well. The plane will bleed off speed in high speed turns, accelerates roughly the same as the real version, and is not as maneuverable as something like an F16. being unrealistically simple and optimistic. I’ve attempted to make the flight model match reports and actual maneuvers from videos vs. Critical details are shown various speeds, Mach number, altitudes, angle of attack, and g forces. In the real plane, this is obviously an integral part of the helmet, however I took the liberty to fix the display for ease of modeling. It is possible to refuel the plane- simply flip the switch on the pilots left arm panel to open the door and pull up to your favorite tanker.Ī HUD is shown, fixed to the top of the panel. The target index is also shown, as well as highlighting the targeted plane object on the display. Scrolling is the easier option I’ve found. If you’d like to target a plane, you can hover your mouse wheel over the ‘target’ switch and scroll through, or click manually. The gun works in the same manner, and one can arm and open the gun door in the same way. To open the inner or outer bay doors, click the knob around the ‘arm’ button and note it rotate from ‘C’ (closed) to ‘O’ (open). To arm, push the ‘arm’ button for where these weapons are located in the bay- either inboard out outboard. The standard weapons loadout for the plane is 2x 2000lb laser-guided bombs (essentially JDAMs), and 2x AMRAAMs. Other knobs and arrows are non-functional presently on the MFD and HMD panel. The cockpit brightness can be adjusted using the ‘BRT’ arrows under the ‘MFD’ section. There is a weapons camera display integrated, along with others. One of the forward displays turns to night vision when flying around in the dark. An X-plane GPS is integrated into the plane as well for improved navigation, and can be clicked to pop out for usage. However, it is fully functional, and mimics the actual touch screen display. Some artistic liberty was taken with the cockpit, as there simply aren’t enough public photos which show the entire cockpit without certain items covered over. I’ve taken as much as I can from publicly available sources (press releases, videos, the infamous pilot dog fighting report, etc) for input into the model, as well as the cockpit. This model for X-plane is an attempt at a faithful representation of this next generation stealth fighter, and also my first fully custom plane (which was not the easiest to model!). Love it or hate it, the F35 joint strike fighter is here and entering operational service around the world.
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